#blergh.py
#======-==

"""
using pygame.time.Clock http://www.pygame.org/docs/ref/time.html, et al
create a graphics renderer  >:S lolwat

==== v2 ====
contingency plan: do sounds
expose some predefined sounds in an interface to other classes
	: pmissile fire
	: emissile fire
	: pmissile x enemy
	: emissile x shield
	: pmissile x emissile ???
	: music too (set to loop on load imo, changes when level cleared)

or, thread it and hack it together until 4am, then goto bed, forget to check in, and cause panic for friday's lab (sleep in, ofc)



==gfx==
init:
	fonts/display etc
update:
	get pos
	dump score
	dump sprites
	wait for x ms, call again (suggest 40)

==data==
init:
	obj->first pos
update:
	calc new pos
	collision check
	necessary destructions
	wait for y ms, call again (suggest 80 <- depending on threadability)

"""